Krtolica Vujadin

Results 62 comments of Krtolica Vujadin

Oh, sorry... I'm reading these messages in gmail and it didn't show your updated message with the download link. And right now I'm in the middle of making a decision...

I'm not going to drop BHx, I was little upset (frustrated if you will) a few days ago. I'm working on a game and I've implemented quite a lot of...

By the way, another BJs user suggested that I disable lighting on my skybox material: ``` skyboxMaterial.disableLighting = true; ``` which did fixed the problem - I have 60fps on...

mightymarcus - you should try with the latest update, I've rewrote/optimized materials heavily (primarily for cpp but js target is now faster too). Right now I can't replicate your error

Can you try BasicElements example ? If BasicElements example works, its a problem in NME. It was a same problem with Lime a while ago - actually BasicScene example is...

Here's the image: http://babylonhx.com/demos/basicelements/assets/img/graygrad.jpg On Tue, Sep 8, 2015 at 9:41 AM, Joshua Olson [email protected] wrote: > Engine.hx:164: BabylonHx - Cross-Platform 3D Engine | 2015 | www.babylonhx.com > Tools.hx:541: Image...

As strange as it is, NME throws GL Error: 1282 6x8 and goes gray screen when testing with BasicScene example but BasicElements example (and few others) works fine. I'm sure...

Hi, its probably because of 2D stuff as it collides sometimes with 3D depending on complexity of 3D scene, shaders used GL state enabled/disables ets... 2D api is new and...

I've updated lime template, they have changed lime api again... Kha support was planned from the beginning but its not possible right now because of how kha handles shaders. I've...

Hi, you should make that pull request, I'll make it work for both lime and openfl later (and openfl legacy). For loading images in openfl you can look at the...