Krtolica Vujadin
Krtolica Vujadin
This should be fixed now.
BHx doesn't work for flash target. Since you're building with openfl try not using text fields and see if it works. Openfl compatibility is not so great...
Texture mapping is fine, you just have to flip textures vertically 'by hand'. BHx doesn't work well with openfl (mixing 2D rendering on top of 3D), that's why shadows are...
Scene registerBeforeRender method changed its signature (in babylonJS). I'll fix this soon but in the meantime you can use : function(scene:Scene, ?es:EventState) { } On Mon, Mar 28, 2016 at...
this is definitely bhx bug, I've just checked in bjs and it renders fine. thanks for reporting
OpenFL build is broken with the latest OpenFL release. Still haven't figured out why. About layer, it that particular case it behaves as a 'background image' (it shows stratched png...
This doesn't work for me (win). Do you work on Mac ?
You need to update lime too.
yes, lime has switched to futures/promises... huge update is coming in a few minutes On Tue, Sep 8, 2015 at 8:44 PM, primesoftware [email protected] wrote: > Thought I did that...
I've just pushed a huge update. it should build now