Krtolica Vujadin
Krtolica Vujadin
the flickering problem is probably because of latest update - I'll fix this one but about the performance I'm not sure. bjs can use either regular float array or float32array...
I can't check right now (I'm on vacation) but latest bhx update was to make it compatible with Haxe 3.3.0, so try with latest Haxe and with latest hxcpp
@RealyUniqueName it works with Haxe 3.2
I'm not sure if you're talking about device orientation or accelerometer. Do you need this maybe http://docs.openfl.org/openfl/sensors/Accelerometer.html http://docs.openfl.org/openfl/events/AccelerometerEvent.html? On Thu, Dec 1, 2016 at 4:04 PM, tranlong021988 wrote: > Hi....
I guess you could write openfl/lime extension for android and ios to get what you need. You should talk about that with openfl authors, maybe ask about this on openfl...
Hi, yes, it was a big update. How can I reproduce your error ?
Should be fixed with acc7699 And yes, common mesh creation API has changed, samples will be updated soon.
BasicScene, BasicElements samples compile fine on Win (tested on two machines), Android and Web. It should be fixed now.
Is this lime or openfl ?
Update with Haxe 3.3.0 compatibility is almost ready, there's just a problem with shadows I have to fix hopefully in a day or two