George Marques
George Marques
@tonioo yes. I've upgraded Modoboa to 1.17.0 but I still get the same error.
@tonioo I updated it but it seems the rights file isn't regenerated, so it's still an issue. Is there a way to force it to regenerate? Or should I just...
Note: None of my custom builds cause the crash so I couldn't debug it properly. Even with ASAN enabled. Though none import the texture correctly. Also, it gets to the...
> Do you reproduce the issue with 4.2.2 or earlier dev snapshots? I will try earlier snapshots. With 4.2.2 it does not crash, but it does not import the texture...
Checked the snapshots and 4.3-dev4 is the first that crashes. Still couldn't reproduce with my own builds even with `production=yes`.
> Edit: import is working, but MRP is set compatibility renderer, and ASTC is not supported by OpenGL on macOS. Okay, this seems to be a different problem. When I...
My concern with this is that the AST layout may change even between patch versions, there's no guarantee to keep compatibility since sometimes fixing a bug requires meddling with how...
> Also I'm a bit conflicted about how varargs show in the documentation. On one side it's in line with `print`, but on the other side not showing the param...
I've been thinking about this and what I have in mind is that all variable will be nullable by default. So even if you type as a `Vector2` or `int`,...
> So, my question is: **why do object types always have to be nullable in GDScript?** > > There are other languages where objects type hints are non-nullable by default...