Unknown W. Brackets

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Would be good to check these scenarios against #15713 when it's built or merged. It could change or fix some of them. -[Unknown]

Can you include a GE frame dump? I think it's fine if it's made while using hardware or software, as long as it shows the fonts that render wrong. This...

Unfortunately, the dump isn't reproducing it. I think this game block transfers data into texture VRAM, which it then references. Might need to track pending read hazards, which I think...

Can you try this again with the artifacts from #15873 or after it is merged? I think that will fix it, based on how I understand this rendering to work....

One thing that helped improve the generated code quality in PPSSPP was an interface to compare blocks: given a start address, there's some UI that shows the basic block side...

Another thing we did was a microbenchmark tool that compiled a sequence of instructions unroll it ~100 times, and then run it both under interpreter and jit. Then output the...

From a brief look, it seems like: * There are many cases where it might be more optimal to do a direct m32/imm8 CMP/SUB/OR/etc. * Indexed address displacements as you...

Do games commonly use a function to wait, or is it often just inline in the code like that / a pattern to be detected? It's definitely easier to isolate...

Can ST have a fraction here? I assume that's why there's still issues in #780. With bilinear filtering, it's important that you snap the filtered texels to the grid. It...