Unknown W. Brackets
Unknown W. Brackets
Thanks. I see a lot of scheduling differences and frames are not in sync between the two, which could be the cause.... hm. -[Unknown]
So it seems this is io delay related, or possibly async io related. -[Unknown]
Is this improved at all by #8356? -[Unknown]
It's possible the stutter may be improved now, but probably not the crash. I see it's logging: 47:55:894 idle0 D[G3D]: GPUCommon.cpp:710 Can't execute a list yet, still busy for 57145...
The texture looks a bit broken. It's almost like swizzling isn't being applied correctly. Was it working in v1.13.1? Could you try exporting a GE frame dump? These help a...
The text is drawn separately on top of the background, so the issue here is the background only. It's drawn at 7/49. It should correctly look like this indeed:  Vulkan gets it right too, but only at 1x. I explain here why it's problematic to handle these...
To me, that just looks slightly off-color, I wonder if it's a slightly different bitdepth and dither/etc. solves it on actual hardware. Does that happen in the software renderer? -[Unknown]
I believe #16241 fixes all the software renderer issues noted here. Looking more closely at Vulkan, you're right that it's rendering this wrong - even with anisotropic set to off....