Unknown W. Brackets
Unknown W. Brackets
It's no small amount of work, but ideally we should simulate the buffer size delays on the emulation side, irrespective of *actual* delays. For example, maybe we need to have...
That's just drawn here: https://github.com/hrydgard/ppsspp/blob/cd7cea90a97bae84a6a1ef6b09e48f919a8be9c7/UI/EmuScreen.cpp#L1268 -[Unknown]
If you go back to 1.5.4, does it work? Or is it not working for you there? Assuming it does work, can you find the git build where it stopped...
We did make a change in recent git that affected some ways games mix music. Has anything changed here? -[Unknown]
Maybe this is related to the voice timing thing changed in a recent git build. v1.8.0 is about 5 months of changes behind the latest git build. -[Unknown]
Is that a change from a previous build? If so, it might help to know what fixed SFX in some modes, in case it's related. -[Unknown]
Could someone check if putting the game under `[ReportSmallMemStick]` or `[MemstickFixedFree]` in compat.ini changes anything? It might also be worth investigating where it checks free space, which would typically be...
My guess is that it checks something in video memory directly from rendering (like Danganronpa), and we don't actually update memory so ti doesn't work. But it could be a...
I'm pretty sure this is depth related - the dump unfortunately doesn't include the board, which must've been rendered in a previous frame. A frame dump while using the software...
Is this still working now in the latest git? -[Unknown]