Unknown W. Brackets

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Before it runs any code. Also, both addresses should have 8 digits (just copying them should be fine.) Once you hit okay, just run. Emulation will automatically stop when the...

Sure, but that texture address appears to be regular vram. Of course, it could also be a block transfer or something. Probably a good idea to set a breakpoint for...

Has this changed in the latest git build and "simulate block transfers" enabled? -[Unknown]

Also, a copy or screenshot of the lighting tab when it's about to draw a hand/leg would be helpful (on the prim.) As well, does it use mipmap levels (will...

Does #7515 improve this at all? -[Unknown]

I don't suppose this is similar to #7682 after all and #7683 helps? We've focused on lighting, so I'm not sure what the clut address is here. -[Unknown]

This still happens in softgpu right? The texture data must be wrong. It's not a swizzled mirror though, so I wonder how it can be wrong in softgpu... hmm. It...

Odd, negative UV offset, but it has wrapping anyway. It's not using any CLUT. So I guess it's either drawing to that 64x64 or writing to it. We checked mirrors...

Erp, strike of "doesn't fix". Reopening. -[Unknown]

Apparently Ratatouille has this issue and it's a really loud buzzing in some sections. Reducing the reverb volume helps, but just noting here for additional data points on where to...