Unknown W. Brackets
Unknown W. Brackets
Thanks for confirming - I'll close this then. -[Unknown]
Strangely, even the software renderer frame dumps have black sections (the texture is black.) I suspect this game renders the board either on CPU or to a temporary buffer, and...
It's not uncommon for games to refer to bad threads, unfortunately. We log these things because they could point to errors, but it certainly doesn't mean the emulator is wrong....
So this essentially implements hot-swappable controller profiles. Initially I was imagining you'd assign custom game configs to specific profiles, but this seems more versatile. The intent of that line was...
The dump unfortunately didn't capture the issue. I wonder if we're misdetecting this as an offset framebuffer texture. The game seems to be doing the very typical thing of alternating...
Does this still happen? Maybe it was somehow related to depth or some of the changes to texture or reinterpret buffer matching. -[Unknown]
This is definitely related to using Atrac3+ audio via SAS, and seems to involve the looping behavior when doing so. -[Unknown]
Disabling ALU probably disables a lot of things, and could by proxy affect something else. Sometimes, disabling other things may also help. If there's something other than ALU or LSU...
It pretty much has to be in IRApplyPasses, then, if ALU_IMM alone even fixes it. Most likely either RemoveLoadStoreLeftRight or PropagateConstants (can try commenting them out in the array in...
~~Oh, I see the propagate constants bug. Derp.~~ No wait, might've been too hasty. -[Unknown]