ucupumar
ucupumar
Yeah, ucupaint can feel slow sometimes, especially with many layers. From my findings, most of the issues come from the ucupaint UI itself. I already did some optimization in the...
I don't think that's possible currently in Blender without using a hack. I saw someone do something like that in older Blender (https://github.com/kromar/blender_Material_Brush). I tried it before, but it never...
Yeah, sure. I'm still focusing on the UI-redesign branch so any help on other things would be appreciated.
Unfortunately that's just blender behaviour, the sliders you tweaked are just shortcuts to an actual hue/sat node. So there's nothing that can be done in the ucupaint side, you should...
I'm sorry but probably no. I don't think there's a way to edit node input precision in blender.
Wait, there's a hack to add more precision. Okay, I'll reopen the issue, but I'm not sure when I will implement it.
Thanks for the PR! This seems a very simple solution for your problem, but it looks like the user needs to reselect the objects every time they want to do...
Yeah, we should consider every scenario when a new feature is being implemented. All the bake information is currently stored in BakeInfo instance in the baked image, maybe you can...
Adding a new vertex color mask resets the extension mode of a previous decal image mask back to clip
Decal is designed to use clip extension, that's why it kept coming back to it. Is there any usecase for using decal with other than clip extension? I probably need...
Hmm, what's the difference from saving the active image here? 