More accurate hue/sat etc sliders please!
Pre-Flight checklist
- [x] Did you check to see if this issue already exists?
- [x] This is a single feature request. (Do not put multiple feature requests in one issue)
Describe The Feature Request Below
- Normally when sliding Hue Sat etc, even though there are 3 decimal points - 0.500, holding Shift for more accurate sliding still only affects 2 decimals - 0.510, 0.520
- Even with Shift held, it is still very hard to make very accurate changes
- It would be great if holding shift affected the third decimal - 0.501, 0.502 etc.
- UCUPaint is really lovely! Thank you!!! Wayne
Unfortunately that's just blender behaviour, the sliders you tweaked are just shortcuts to an actual hue/sat node. So there's nothing that can be done in the ucupaint side, you should ask Blender developers about this.
Thanks Ucupumar - Understood - yes, I normally put a math node into each of my sliders to give more control when I need it - I don’t suppose you would consider a similar approach? I’m supposing there would be a way to make it look exactly the same but with a sneaky math node tucked into the nod setup? Thanks for the quick reply and have a great day :] Wayne
On 8 Sep 2025, at 07:10, ucupumar @.***> wrote:
ucupumar left a comment (ucupumar/ucupaint#322) https://github.com/ucupumar/ucupaint/issues/322#issuecomment-3264746467 Unfortunately that's just blender behaviour, the sliders you tweaked are just shortcuts to an actual hue/sat node. So there's nothing that can be done in the ucupaint side, you should ask Blender developers about this.
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I'm sorry but probably no. I don't think there's a way to edit node input precision in blender.
Wait, there's a hack to add more precision. Okay, I'll reopen the issue, but I'm not sure when I will implement it.
Ah cool! Thanks for looking!
On 8 Sep 2025, at 09:37, ucupumar @.***> wrote:
ucupumar left a comment (ucupumar/ucupaint#322) https://github.com/ucupumar/ucupaint/issues/322#issuecomment-3265196977 Wait, there's a hack to add more precision. Okay, I'll reopen the issue, but I'm not sure when I will implement it.
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