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More accurate hue/sat etc sliders please!

Open SLowmo75 opened this issue 3 months ago • 5 comments

Pre-Flight checklist

  • [x] Did you check to see if this issue already exists?
  • [x] This is a single feature request. (Do not put multiple feature requests in one issue)

Describe The Feature Request Below

  • Normally when sliding Hue Sat etc, even though there are 3 decimal points - 0.500, holding Shift for more accurate sliding still only affects 2 decimals - 0.510, 0.520
  • Even with Shift held, it is still very hard to make very accurate changes
  • It would be great if holding shift affected the third decimal - 0.501, 0.502 etc.
  • UCUPaint is really lovely! Thank you!!! Wayne

SLowmo75 avatar Sep 07 '25 19:09 SLowmo75

Unfortunately that's just blender behaviour, the sliders you tweaked are just shortcuts to an actual hue/sat node. So there's nothing that can be done in the ucupaint side, you should ask Blender developers about this.

ucupumar avatar Sep 08 '25 06:09 ucupumar

Thanks Ucupumar - Understood - yes, I normally put a math node into each of my sliders to give more control when I need it - I don’t suppose you would consider a similar approach? I’m supposing there would be a way to make it look exactly the same but with a sneaky math node tucked into the nod setup? Thanks for the quick reply and have a great day :] Wayne

On 8 Sep 2025, at 07:10, ucupumar @.***> wrote:

ucupumar left a comment (ucupumar/ucupaint#322) https://github.com/ucupumar/ucupaint/issues/322#issuecomment-3264746467 Unfortunately that's just blender behaviour, the sliders you tweaked are just shortcuts to an actual hue/sat node. So there's nothing that can be done in the ucupaint side, you should ask Blender developers about this.

— Reply to this email directly, view it on GitHub https://github.com/ucupumar/ucupaint/issues/322#issuecomment-3264746467, or unsubscribe https://github.com/notifications/unsubscribe-auth/BXBTPMVAZSW4MZEQJAJRSNT3RUMVPAVCNFSM6AAAAACF3NND26VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZTENRUG42DMNBWG4. You are receiving this because you authored the thread.

SLowmo75 avatar Sep 08 '25 07:09 SLowmo75

I'm sorry but probably no. I don't think there's a way to edit node input precision in blender.

ucupumar avatar Sep 08 '25 08:09 ucupumar

Wait, there's a hack to add more precision. Okay, I'll reopen the issue, but I'm not sure when I will implement it.

ucupumar avatar Sep 08 '25 08:09 ucupumar

Ah cool! Thanks for looking!

On 8 Sep 2025, at 09:37, ucupumar @.***> wrote:

ucupumar left a comment (ucupumar/ucupaint#322) https://github.com/ucupumar/ucupaint/issues/322#issuecomment-3265196977 Wait, there's a hack to add more precision. Okay, I'll reopen the issue, but I'm not sure when I will implement it.

— Reply to this email directly, view it on GitHub https://github.com/ucupumar/ucupaint/issues/322#issuecomment-3265196977, or unsubscribe https://github.com/notifications/unsubscribe-auth/BXBTPMWVYBRZYNXK2D66BTT3RU56HAVCNFSM6AAAAACF3NND26VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZTENRVGE4TMOJXG4. You are receiving this because you authored the thread.

SLowmo75 avatar Sep 08 '25 08:09 SLowmo75