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UE5 - Floating status bars don't update

Open tranek opened this issue 2 years ago • 4 comments

AGSHeroCharacter::InitializeFloatingStatusBar() doesn't seem to be getting called?

tranek avatar Apr 10 '22 23:04 tranek

any plan update to ue5?

zhnet avatar Apr 27 '22 07:04 zhnet

The ue5 branch exists but it has these two bugs preventing me from merging it into master. I don't have time at the moment to look into them. Hopefully I'll get to them in the near future but no ETA.

tranek avatar Apr 28 '22 04:04 tranek

I tried to fix this but apparently AGSHeroCharacter::InitializeFloatingStatusBar() is being called for both, the serverr and the client but for some reason the part where the Character is assiged to the variable "OwningCharacter" is not assigning it and the floating bar can't access to the PlayerState to keep the flow, any plans on fixing this?

Aziryel avatar Nov 04 '22 13:11 Aziryel

I tried to fix this but apparently AGSHeroCharacter::InitializeFloatingStatusBar() is being called for both, the serverr and the client but for some reason the part where the Character is assiged to the variable "OwningCharacter" is not assigning it and the floating bar can't access to the PlayerState to keep the flow, any plans on fixing this?

I don't have the bandwidth in the immediate future, but hopefully some day.

tranek avatar Nov 05 '22 07:11 tranek