shadow-mapping topic
gkern
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
UnityPCSS
Nvidia's PCSS soft shadow algorithm implemented in Unity
SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
qfusion
Source code for cross-platform OpenGL gaming engine
Adria-DX11
Graphics engine written in C++ using DirectX11
Rasterizer
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
Tiny-OpenGL-Shadow-Mapping-Examples
Compact OpenGL Shadow Mapping Examples in a single compilation unit
Header-Only-GL-Helpers
A collection of header files that can ease OpenGL programming
GITechDemo
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor