physically-based-rendering topic
rustracer
Vulkan path tracing with Rust
cadise
A developing physically-based offline renderer written in C++.
nerv_pathtracer
a pathtracer with physically based rendering in mind
rust-pathtracer
Wavelength aware path tracer written in rust
rust-pbr
PBR renderer written with Rust and wgpu-rs
pbrt-rust
Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
Bifrost3D
Global illumination rendering engine
ZillumGL
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
LuxRenderer
Powerful Path Tracing Engine For Realistic Rendering