behavior-trees topic
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task netwo...
go-behaviortree
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
Behavior-Tree
A lightweight library of Behavior Trees Library in C++.
ROS-Behavior-Tree
Behavior Trees Library for ROS (Robot Operating System). In C++ and python
UnityAssets
Some Unity assets I worked on
gdx-ai
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
BrainTree
C++ behavior tree single header library
AI_FPS
AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)
Path-planning
Path planning implemented with behavior trees