sunag
sunag
Please try download from this link: https://www.sino3d.app/setup/SEA3DSetup.exe I think a good start would be to leave SEA3D Studio open source?
> We need to convert it to ES6 first of all. Yes, and 'class based'.
Guys, thank you for your encouragement.
Friends, follow this work: https://github.com/sunag/flow Soon I will integrate 3d too.
@easyfrog I should update this sometime. I'm currently creating a node editor for three.js, but I must merge all these news at some point, sorry for the delay with that.
I was looking for references but only found this one based on `NodeGraph`: Do you know some other reference too? https://github.com/PixarAnimationStudios/USD/blob/dev/pxr/usd/usdMtlx/testenv/testUsdMtlxFileFormat.testenv/baseline/NodeGraphs.usda
It is possible too creating an streaming linear LOD for progressive loader. I made this in sea3d for texture and geometry, it is more efficient once it not needed multiples...
> The last issue is with webgl_nodes_materials_instance_uniform which I'm confused by beacause I don't think node materials touches anything in this PR? cc @sunag, any ideas? It looks like the...
I just think it would be easier to merge if we could do it based on Nodes for WebGL as well, that seems closer to where things are going, in...
We really need to update `Camera.updateProjectionMatrix()` out of rendering? Couldn't this be moved inside `Renderer.render( scene, camera )` ? This could even simplify the examples...