sunag
sunag
> Are there any future plans or optimization goals for this problem? I have plans to work on it this month, after solve [this](https://github.com/mrdoob/three.js/pull/31059#issuecomment-2860882752) issue I will check it out.
> Are there any recent developments? The current performance of WebGPU remains the biggest hurdle for our migration. @jellychen I would just like to ask for your patience, repetitive questions...
I suggest separating the PR shortcuts from the colors. I didn't find a significant improvement in colors. In the example below I can see the number of connections indicating the...
Thank you for that :) > Ignoring the colors, is this change fine? Yeah, this improvement makes sense to me. Would it be possible to implement this in another PR?...
I've included [two identical examples] using 10k sprites without instances, (https://github.com/mrdoob/three.js/pull/32243/commits/1eb6d6d0c4dbb65e1f2652e9b7fc69c4cda7c439) for testing purposes, one using the current build and the other using the source code from the new code....
Good memories when this example works, hahaha. 32 is the number of objects that are sharing the same uniform-group in the object context (worldMatrix and normalMatrix).