sunag
sunag
> @sunag looks good? @cmhhelgeson did a great job, I just would like to think a little more about `destructureStruct()` and maybe make something easier natively in TSL.
Initially I did the assignment directly from the declaration of `struct`, so we could use it with the properties. e.g: ```js const neighborValues = NeighborValuesStruct(); neighborValues.north.assign( ... ) ``` The...
> I'd like to ask @sunag about. I can help with whatever you need :)
> that got me unstuck for a bit. However, in my last [commit](https://github.com/mrdoob/three.js/pull/30165/commits/6b99b9f999cd3582b8dee720f7941fa23dd35595) I'm trying to pull in some of the https://github.com/mrdoob/three.js/pull/29900 changes but I hit a weird error, this.value...
@elalish This news took me by surprise. You have done an incredible job over the years with MV and with all the improvements in physical-based materials, tone mapping, etc. I...
Do you think we could implement the keyword functions created in the past for string replacement? https://github.com/mrdoob/three.js/pull/23766 Perhaps we need to orient her towards the function call. Is the PR...
Following your idea, monitor backend calls would be easier to implement, since we don't have those tools yet, . Similar to what the code below does, we could find out...
The default node of `material.depthNode` is the `depth` node itself, so `material.depthNode = depth` is the default value. https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language#basic Assigning a custom depth in NodeMaterial would be equivalent to `material.depthNode...
Feel free to create a PR about it :) The inspector is now linked to the renderer, so I believe it would simply be a matter of storing the object/key...
@mrdoob @Mugen87 My apologies for the delay. I'm currently dealing with a health issue, but I will look into it as soon as I recover.