sunag

Results 6 issues of sunag

**Description** I'm not an english expert, so it may need proofreading. Link: https://raw.githack.com/sunag/three.js/dev-nodes-doc/docs/manual/en/introduction/How-to-use-node-material.html *This contribution is funded by [Google via Igalia](https://igalia.com)*

Related issue: https://github.com/mrdoob/three.js/pull/24385 **Description** Part 4 / 4 I rewrote the Slots API and I added `transmission*Node` and `specular*Node`, `iorNode`. Now `WebGLNodeBuilder` can detect the precedence of the slots and...

Document with the purpose of comparing Three.js `ShaderNode` with `MaterialX`. https://materialx.org/assets/MaterialX.v1.38.Spec.pdf ## Geometric ### Position | Supported | MaterialX | ShaderNode | | ------------- | ------------- | ------------- | |...

Enhancement

### Description I started a work to increase the performance in `WebGPURenderer` and it will work for both `Backends`, it's about a better management of `Bindings` and `Cache`. ### Solution...

Enhancement
WebGPU

Related issue: https://github.com/mrdoob/three.js/pull/28347, https://github.com/mrdoob/three.js/pull/28705 **Description** Shared Bind Groups bring great results in rendering optimization, together with the Render Bundle it is beautiful to see, it was so simple when setting...

We are using a `HemisphereLight.position` property to define a direction to `HemisphereLight` normals, but that doesn't seem entirely appropriate to me, since it's an angle, and angle is .rotation/.euler. I...

Suggestion