sunag
sunag
> I'm curious about your PR I did not do anything particular... I just made `WebGPUNodes` work via `.get( objects )` instead of `.get( material )`. A `NodeBuilder` for each...
@DavidPeicho Look like we have a WebGL version for that :) https://github.com/mrdoob/three.js/pull/22504
We need to check if the `WebGLBackend` still has redundant calls. Last time I looked at this, the `WebGLRenderer` had more state comparators, so it only sends the commands that...
Solved https://github.com/mrdoob/three.js/pull/28568#issuecomment-2156093937
Thanks for detect this, I will test.
Hmm.. Are there still memory leaks or is it just unnecessary GPU processing?
hi @ikeough . I will update this week and rename some methods, for example: `linkedElement` to `getLinkedElement()` . I can include a function to `transverse` the connections too.
/cc @brunosimon
Initially we used binding buffer, but the size was very limited, I think having both options is great.
Can I merge this PR or you think on doing some other revision?