sunag
sunag
> Question for @sunag: In the mrt_mask example, when the mrtNode of the scenePass is set to vec4(0), but the mrtNode of the mesh material is set to output, would...
> how could I get the alpha output of a scene? I assume you want to transfer the alpha output of scene to an individual texture using MRT: ```js scenePass.setMRT(...
Currently `InstanceNode` does not have feature to just export `instanceMatrixNode` property, maybe you will have to open the source code and use the separate code part for now. ```js import...
Shouldn't we move this code to a previous process? And maybe create a intermediate function to call `_renderScene( scene, cameras[ i ] )`? I think that way we could use...
Makes sense to me, I'll look into it.
@DennisSmolek Thank you for the informations!
Currently we need to wait for an asynchronous render to start another, we should have an internal render state to be able to improve this support.
We can close in favor of https://github.com/mrdoob/three.js/pull/32022 ?
@Spiri0 What do you think about creating just a new parameter (depth) in `StorageTexture` and removing the `StorageTextureArray`.
Closing in favor of https://github.com/mrdoob/three.js/issues/12115#issuecomment-2429240760