sunag
sunag
I like the changes 👍
> Well, seems like we all agree to move on with this? Who's gonna take the lead and merge this (and https://github.com/mrdoob/three.js/pull/29644 next)? Sorry to ask this a little late,...
I think the naming suggestion is a good one, as the example `Core.js` instead of `Three.core.js`. Merging the two renderers into a single module could limit flexibility in the creation...
@boytchev @DefinitelyMaybe Thanks, the documentation and tutorials will definitely be one of the milestones. @Makio64 Thanks, there are a lot of interesting suggestions, I added the uniformTexture() alias to the...
If a `normalMap` is used, the `normalWorld` cannot calculate surface reliefs during the vertex stage or while constructing normals, as this would lead to recursive computation issues. Therefore, in both...
I tested with this example but it doesn't seem to be working yet. ``` int switchTest(int x) { int result = 0; switch (x) { case 0: result = 10;...
> Also, though I do appreciate getting these changes in as soon as possible, I would appreciate some communication about requested code style or indentation changes in a code review...
The node system uses `Node.getNodeType()` to check the type of node, `.nodeType` is used only for static types, would not be the case with `TextureNode`.
@RenaudRohlinger Maybe you have a small example so we can reproduce this issue?
It would be important if we had an example using this feature, just to be sure that this feature will be working release after release.