Connor McLaughlin

Results 203 comments of Connor McLaughlin

The bit I referenced was for DS3/sixaxis, not DS2. I'm _guessing_ DS2 uses some generic driver for dinput-like controllers, since DS2 doesn't speak HID natively :) Unless you can get...

Writing a HID implementation in userspace is a pretty significant undertaking, and not something any of us are interested in taking on at this point (from a brief discussion on...

I'm not aware what RPCS3's setup is, and whether it's tied to any particular platform, but IMO, if we had our own interface, it would make sense to make it...

Not supported. This is effectively a feature request.

PRs welcome, but it seems silly to remove it from the UI when it might be implemented at a future date.

Personally I don't see any value in it, it's not often that you need to swap discs, and you can do a swap from the game list now (even easier...

It's still dependent on the system/overall volume. So all you'd get in such a case would be a ton of clipping ;)

There isn't any normalization or post-processing going on in our audio output. It's just signed 16-bit samples, all it takes is a single frame to be near max amplitude and...

You can't really compare it directly, unless your PC is set to 100% volume. If the SPU generated, say, +32600, raising the volume by 1.25x would clamp to 32767. Even...

All the settings widgets are designed to apply immediately and not buffer changes. It makes testing much easier, since you can quickly change settings and observe the differences > Imo...