Connor McLaughlin

Results 203 comments of Connor McLaughlin

I'd question why this is necessary; it's just further crowding an already-bloated tab (OSD), and I don't really see why anyone would want to have this visible at all times....

Right, but to get to the game in the first place, they have to go via the main menu, which shows the version in the corner. I guess we could...

Does the validation error trip when playing back the GS dump? I don't have access to Vulkan hardware at the moment, but if I can reproduce it with the GSDump...

Do you have the validation layers installed, and debug device enabled? It should be printing a few things on init, which I can't see there.

Great, thanks. I haven't forgot about this, just may not be able to look into it for a week or two (out of the country).

This'll probably have to wait until I have access to Vulkan hardware again. The closest I could come to reproducing it, was by disabling fbfetch with llvmpipe, which #10818 fixes....

Finally got a chance to test on my AMD GPU (RX580) with radv (Ubuntu 23.10). No validation issue, nor was I able to reproduce the bug. It was also fine...

I used the latest layers on windows and didn't get it. The only thing I could think that might be problematic is the use of the feedback loop image layout,...

Writing to any memory occupied by a block should invalidate+recompile it though. So the int/rec should really behave the same here. Only case where might not, is if you had...

This is not the correct fix. The input recording state is owned by the EE thread, the overlay is drawn on the GS thread. It is a race. The EE...