Connor McLaughlin

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Okay. We'll leave this open then, I'm redoing the conversion routines to use non-locale-specific functions... it's just proving a little painful, since std::{from,to}_chars doesn't support float types in older versions...

Try https://github.com/PCSX2/pcsx2/pull/7083, hopefully should sort it out.

Why would you not just `mkdir()` on the PS2 side? Or does that not work?

I did write a recursive directory creator. But I still don't think it's appropriate here - there's potential for a misbehaving elf to accidentally create a ton of subdirectories, plus...

Is there actually a tangible benefit to more than 4? It's not like you have enough buttons on the controller to map them..

You'll need to post the emulog. Debug -> Enable File Logging, and restart and repeat. Disable afterwards. Log is in the `logs` directory.

Closing due to lack of response, if you provide the required log we can reopen.

> There is also the need of fixing the "analog deadzone" parameter, it's noticeable how in games like Gran Turismo 4, even with the analog deadzone set at "0", there...

Yeah, that should be removed. I'm not planning on implementing it any time soon, since it's arguably even less useful now that there's the big picture UI.