Stefan Hendriks
Stefan Hendriks
Carry-all behavior is ok-ish. But i want more: When carry-all has to pick up unit - [ ] get close, and over unit properly (it is still not 100%) -...
Investigate why. It looks like as if path finding fails (which could be due being enclosed by other units). There are solutions for this. Possibly related to #221
- Ie, select button to self-destruct. - click building (mark for self-destruct) - building has timer (5 seconds?) (grace period) - click again to stop it, or do nothing and...
Currently all keybindings are hard-coded, make this configurable.
From Discord: https://discord.com/channels/841281720824234014/841281720824234018/886732230838349844 https://discord.com/channels/841281720824234014/841281720824234018/886732282579259422 https://discord.com/channels/841281720824234014/841281720824234018/886732286349946891 ``` so... these are the keys free to be mapped to build menu c e f i j k l n o q t u...
From #287 ``` turrets are way too fast to track and fire, and repair way too quickly. they also shoot through buildings, ie without line of sight. it's impossible to...
When ordering to attack a unit. The selected unit should make a blinking animation (like in Dune 2).
Happened with Version 1.153: played skirmish game against AI (hard), Nod. Destroyed power plants so that Obelisks did not work. Once the last Power plant got destroyed all obelisks started...