Stefan Hendriks

Results 150 issues of Stefan Hendriks

- imitates limited stock - make it configurable ?

balancing

This would require a 'trigger' system in the first place. Ie, this could be: - something happened - execute trigger - (look at how C&C or RA did this) Specifically,...

feature
experimental

Mountains need 'rock' to be placed (to transition nicely). Add mountains that can be placed directly on "sand" or "spice". Best/nicest would be if it could somehow be put on...

feature
experimental

For #540 , instead of hard-coding difficulties make the Skirmish AI more flexible? Another step forwards would be to make the AI scriptable (in LUA, or other languages); but thats...

experimental

Easy/Medium/Hard/Unfair ? Some ideas: - the 'inacurracy' of super weapons (Death Hands)? - amount of harvesters - reaction speed - attack force size - amount of money from harvester (unfair...

feature

- icons don't get dark when order is placed anymore (needs feedback) (#537) - prices should increase when there are more and more units on the battlefield (imitating limited stock))...

improvement

From #330 and #536 Case that still remains: - when windowed mode, and resolution cannot be acquired, the game exits. Instead, it should try different resolutions. What about: - if...

improvement

Walls which got destroyed, adjacent to other walls, should be shown as 'broken off'. ![image](https://user-images.githubusercontent.com/1332066/165168526-1c16a2b0-f1ba-4bba-ab6d-ab931b7c96f6.png) See OG Dune 2 (top-right): ![image](https://user-images.githubusercontent.com/1332066/165168574-978355cf-7671-4e7a-87a0-bd302cea6710.png)

improvement

Have voice-overs for mentats: - bene gesserit ? (explaining the house types) - for each house: - per mission? I don't know any voice actors. So I'd need to ask...

feature
experimental