Stefan Hendriks

Results 150 issues of Stefan Hendriks

To reproduce: - run in debug mode - select house, any house - use mission select, choose a mission (< mission 9!) - win mission (TAB-F2) - proceed to next...

bug

Expands upon #62 - [ ] allow minimap to see a portion of the map

feature

With a minimum of 32x32? It would make the game more flexible. Shouldn't technically matter. Do note, we always have an 'invisible' border. So a 32x32 map has 30x30 playable...

feature

Coming from #57 .- if resource loading is uncoupled from Allegro specific libraries, we could upgrade Allegro or move to SDL or alternatives more easily. [Even Allegro 5 does not...

technical
refactoring

Shimmer effect is small. Make it better. (different algorithm? more shuffling of pixels? etc)

improvement

Hence, the tech-tree seems to be broken. I would expect to have access to some structures which I already had (so it would re-evaluate what I have). It would do...

bug

So it is more "fair" for each player to have blooms nearby. This is only applicable for "random spice bloom generation".

Once you can compile, it is unclear how to proceed from there. - [ ] improve readme - [ ] create required scripts if needed from #468

technical

See also #468

improvement