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Rewrite carryall logic so that it behaves perfectly...

Open stefanhendriks opened this issue 2 years ago • 0 comments

Carry-all behavior is ok-ish. But i want more:

When carry-all has to pick up unit

  • [ ] get close, and over unit properly (it is still not 100%)
  • [ ] turn the carry-all exactly as the unit it is facing so that they match
  • [ ] when carry-all is very close, it should stop moving and only "hover"
  • [ ] fix the shadows

stefanhendriks avatar Sep 16 '21 21:09 stefanhendriks