Stefan Hendriks

Results 150 issues of Stefan Hendriks

In previous versions of D2TM the following hotkeys worked: ``` U - Hotkey for Upgrading B - Build last built icon from selected list P - Place built structure. ```...

feature

Atm the code has a distinction for carry-all's bringing a new unit (it will spawn a new unit when it is at the destination) - or when transferring an existing...

refactoring
improvement

Perhaps I broke it, but it struck me that bots in combat just stand there and shoot. While they have a very high accuracy (bug as well?) they don't move...

enhancement
combat

I noticed when a bot think a hostage is following him, the hostage might actually get lost or stand still etc. Now bots only re-evaluate this when they arrive at...

enhancement
cs_assault
cs_italy
hostage rescue

As opposed to #17 it should be possible to store how fast a node connection from A->B is reached. Given that we could influence the path finding by using that...

enhancement
navigation

Probably to do with with not dealing with `func_illusionary`.

bug
cs_747
combat

Related to #28 So this is what I know: The fences are `func_illusionary`: And in code `dll.cpp` around `Spawn_Post` there is already a piece of code that unsets some flag....

bug
cs_italy
cs_747
navigation

Looks like the ladder in the tower for T-SPAWN is not connecting automagically: The nodes at the left should connect with the ladder (red node) on the right. Looks like...

bug
navigation

It looks like when a bot walks a path and encounters a 'troubled' connection it won't forget (after too many retries) the connection. Although the logs seem to indicate it...

bug
enhancement
as_oilrig
cs_italy
path walking
navigation

As noted in #17 playing `FY_iceworld`, you'd see that the CT and T spawn's are floating higher up in the sky. Bots cannot reach that and thus it messes up...

bug
fy_iceworld
navigation