Stefan Hendriks

Results 150 issues of Stefan Hendriks

Soldiers This should be like C&C , and not like the original Dune 2 where you have either 1 or 3 units at one cell. C&C handles infantry 5 at...

enhancement
gameplay element

Given: The player built a base on a territory that is not claimed his own or adjacent to an territory that is not his When: Randomly Then: The base will...

Fun

https://www.youtube.com/watch?v=AJdEqssNZ-U

enhancement
Fun

**More thought required** Requires #50 and #51 and a bunch more... Acceptance criteria - [ ] After X time (tbd) a specific `unrefined spice quota` must be delivered to the...

gameplay element

The game should have a time component, for instance "Dune" mentions the year `10191`. It might be nice to have the game start 100 years earlier. Then the game should...

building block
gameplay element

From comment on #62 I'm noticing a z-index issue with the unit selection box: when a unit is selected and it drives diagonally past another unit, then the selection box...

enhancement
technical improvement

https://github.com/typesafehub/config

technical improvement

Ie, the interface wants also `getHitpoints` to be implemented, but thats weird. So we need to separate the 'destroyed' from the 'can be cleaned up now' thing.

technical improvement

All units are blocked by mountains. This should be based on their 'travel means'. A suggestion: - [ ] Add `traveltype` or `type` to rules.ini ``` [UNIT/something] type=WHEELED ``` -...

gameplay element

Ie, a progress bar on the structure itself?

enhancement