Stefan Hendriks
Stefan Hendriks
Soldiers This should be like C&C , and not like the original Dune 2 where you have either 1 or 3 units at one cell. C&C handles infantry 5 at...
Given: The player built a base on a territory that is not claimed his own or adjacent to an territory that is not his When: Randomly Then: The base will...
**More thought required** Requires #50 and #51 and a bunch more... Acceptance criteria - [ ] After X time (tbd) a specific `unrefined spice quota` must be delivered to the...
The game should have a time component, for instance "Dune" mentions the year `10191`. It might be nice to have the game start 100 years earlier. Then the game should...
From comment on #62 I'm noticing a z-index issue with the unit selection box: when a unit is selected and it drives diagonally past another unit, then the selection box...
Ie, the interface wants also `getHitpoints` to be implemented, but thats weird. So we need to separate the 'destroyed' from the 'can be cleaned up now' thing.
All units are blocked by mountains. This should be based on their 'travel means'. A suggestion: - [ ] Add `traveltype` or `type` to rules.ini ``` [UNIT/something] type=WHEELED ``` -...
Ie, a progress bar on the structure itself?