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Goal nodes should not float too high

Open stefanhendriks opened this issue 4 years ago • 1 comments

As noted in #17 playing FY_iceworld, you'd see that the CT and T spawn's are floating higher up in the sky. Bots cannot reach that and thus it messes up their pathfinding.

Best would be to do:

  • pick vector
  • check downwards until it hits something, pick that vector + some height (0,0,32) and that should be the goal vector

stefanhendriks avatar Sep 13 '19 11:09 stefanhendriks

There is a function node_float, look into that?

stefanhendriks avatar Sep 20 '19 08:09 stefanhendriks