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Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping

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make a modular system for rendering gizmos etc.

enhancement

Some RenderingObjects (i.e., trees) might need "alpha-to-coverage" blend state (otherwise, Gbuffer has useless alpha geometry, GI is breaking a bit, etc). A possibility to set and read this flag from...

bug
enhancement

At the moment we only rely on the results of the main camera's culling. This is not accurate for shadow views: objects that are not visible in the main view...

enhancement

After adding support for GPU indirect objects' rendering to light probes, I got a feeling that LODs > 0 might be skipped. The code seems correct and GPU culling seems...

bug

When rendering to a light probe (i.e. specular), it is very noticeable that shadows are way too dark. Perhaps, a fake opacity value can be added to a probes-specific shader...

bug

I remember them working correctly months ago but somehow they have disappeared from ImGui:/

bug