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TODO [GFX]: Recheck if lods of GPU indirect objects work correctly in light probes

Open steaklive opened this issue 4 months ago • 0 comments

After adding support for GPU indirect objects' rendering to light probes, I got a feeling that LODs > 0 might be skipped. The code seems correct and GPU culling seems to be working ok for probe's camera views, however, I need to double-check that with debug colors or smth to be sure (its a bit difficult to verify this otherwise in a big scene with thousands of indirect objects and inside a low-res 128x128 specular probe cubemap texture).

steaklive avatar Feb 04 '24 20:02 steaklive