EveryRay-Rendering-Engine
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TODO [ENGINE][GFX]: Add "alpha to coverage" flag for objects from scene file
Some RenderingObjects (i.e., trees) might need "alpha-to-coverage" blend state (otherwise, Gbuffer has useless alpha geometry, GI is breaking a bit, etc). A possibility to set and read this flag from the scene's file should be added. Currently, only the foliage system has "alpha-to-coverage" by default.