Ryan Liptak
Ryan Liptak
Only really makes a difference in AvD. Frag grens now give +1000 speed in the direction you are moving (see https://github.com/fortressforever/fortressforever/issues/41). Frag grens do 145 damage, and 66% damage to...
Tested this out a bit. Here's a best-case-scenario tidal run (with 1.5s timeout): http://ffpickup.com/temp/2020-11-30%2000-29-53(00h00m43.634s-00h00m49.733s).mp4 Thoughts: - The old jump pad had a higher speed cap but the same timeout, so...
I misremembered the effects of this. Turns out most explosions do less than they would if the falloff was "fixed" (meaning 0.5x damage at the edge of the explosion for...
I'm not sure I follow what you mean by fixed/adjustable falloff. Right now, we have a fixed falloff and an adjustable radius. However, that fixed falloff does not account for...
Okay, I get what you're saying. I'd be really curious to see what the current 50% damage radiuses end up being for things like the frag gren, IC, railgun, etc....
Was curious, so I made a table of how the radiuses would be affected if we scaled them based on where they currently do 0.5x damage or 0.25x damage. |...
Did some more testing of TFC and was surprised by the results: - https://github.com/fortressforever/tfc-reference-data/commit/2a8a9a52efa425ac587c62fffd23995a9a8df092 - https://github.com/fortressforever/tfc-reference-data/commit/69a64c7f86ce1fe9ada451f0df5aefd416d5a066 Here's a similar table showing radius falloff for TFC: | Weapon | Base Damage...
Sounds like the menu code uses a different method of determining if the player has sabotaged a buildable than the buildable code. Likely a bug in the menu code.
Relevant code: - https://github.com/fortressforever/fortressforever/blob/beta/cl_dll/ff/ff_hud_menu.cpp#L411-L420 - https://github.com/fortressforever/fortressforever/blob/29d77663fc6512158f9f683970da3e1a6445f9e0/cl_dll/ff/c_ff_player.h#L212 - https://github.com/fortressforever/fortressforever/blob/29d77663fc6512158f9f683970da3e1a6445f9e0/dlls/ff/ff_player.cpp#L7392 Not sure what could be causing it. Looks like everything is networked properly and the buildable sabotage flag is set at the...
Yeah, I didn't explain it too well. It should behave exactly the same as the current single shotgun, just look different. So, it needs to do a few things: -...