fortressforever
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Lower timeout of jumppad + conc combo nerf
Something to look into. Could maybe reduce it to 1.5 or 2 seconds to open up a few more chaining possibilities (e.g. tidalwave yard jump pad -> surf -> conc) without it affecting much else.
From Discord:
squeek502 yeah, the jump pad + conc combo thing doesnt reset until youre on the ground, and when rampsliding/surfing you're considered in the air so it never resets, so your conc gets nerfed
squeek502 right now it times out after 3 seconds: https://github.com/fortressforever/fortressforever/blob/55340edc46a907d95a0d593cd0e8c63adacd9784/game_shared/ff/ff_grenade_concussion.cpp#L369-L379
beees Could it be shorter? 3 is excessive, don't you think?
squeek502 probably
beees That way it makes things like surfing the wave to a conc still a viable conc
squeek502 yeah
Tested this out a bit. Here's a best-case-scenario tidal run (with 1.5s timeout):
http://ffpickup.com/temp/2020-11-30%2000-29-53(00h00m43.634s-00h00m49.733s).mp4
Thoughts:
- The old jump pad had a higher speed cap but the same timeout, so in the old tidal route you'd still hit the jump pad + conc speed cap. This means that with a lower timeout, you will actually go faster than before (can hit ~2000 speed on the tidal route with the lower timeout).
- Note that the old cap used 3D speed (i.e. it capped your total velocity magnitude to 1700); now it caps horiz/vertical velocity separately [horizontal speed is capped to 1024]
- This seems mostly okay for scout (that speed is actually a little too fast to control well or use practically/consistently [although it might just take time to learn it better]), but kinda weird that medics would be able to hit those speeds as well.
- Could potentially have a second timeout that caps the speed using a higher cap
- Could potentially cap speed based on how long its been since you used the jump pad (i.e. interpolate the cap between the lower cap and a higher cap after 1.5 seconds have passed, meaning the longer its been since you used the jump pad the faster you could potentially go)
- Could potentially cap speed based on how long its been since you used the jump pad (i.e. interpolate the cap between the lower cap and a higher cap after 1.5 seconds have passed, meaning the longer its been since you used the jump pad the faster you could potentially go)
i think the interpolation idea is pretty interesting and actually quite good, there's a bit of an element of consideration that way, and gives a tad bit of control over how much speed you want when. i'm all for this idea.