Ryan Liptak

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Here's an updated video with the timeout added and some potentially-final sounds. https://www.youtube.com/watch?v=1Is7k1XGz_I

I want to try merging this. @FDA-, thoughts?

I think you're right, but I'm not sure that's a bad thing. Something to keep in mind is that levels 1 and 2 die very quickly when not repaired, as...

The trouble with using a Steam branch is that it requires people to run separate servers on the beta branch, which few people will want to do. Putting things on...

Most people don't manage their servers themselves, so I'm not sure what tools server hosts have for that type of thing. It might be easy and it might be hard,...

Right, and that could be a _legit_ hassle depending on how branch switching affects asset customizations, as we can't use the modern way of installing customs in a separate directory...

I think this actually creates a deep interaction, in that it makes dropping the flag in the water an interesting choice in certain situations. If people aren't intentionally throwing the...

No, it's a legitimate bug that plagues the Source engine (not sure about newer versions). We tried to minimize it by locking the shadow angle at 90 degrees (straight down),...

I remember looking into this a tiny bit a long time ago and realizing that it wouldn't be too hard to allow headcrushing to damage any damage-able entity. Something like...

Is this a problem specifically with the engineer? You're saying an engineer cannot damage his own SG if it has been maliciously sabotaged (the sab was activated by the spy)?...