Ryan Liptak

Results 617 comments of Ryan Liptak

Ladder airshots were fixed by https://github.com/fortressforever/fortressforever/pull/165

Yeah, this is an ancient Source engine bug. If there was any sort of reliable way to reproduce it, it might be able to be fixed, but I'm not sure...

Is this consistent? I don't think I've noticed this.

We've never really had an idea for a replacement scout grenade. I'm actually not totally opposed to bringing caltrops back, but the old FF implementation definitely wasn't good (canisters that...

For reference, this is the commit that changed it: https://github.com/fortressforever/fortressforever/commit/680e47fbbf613907c124e1bcf6f17fd696992891 It used to just save any disguise commands sent from the menu and then re-send the last disguise command sent...

It _was_ client-side, but it's not anymore. The client-side version (the one you want) shouldn't be too hard to add back as a toggle-able option.

Yeah, that's how it was in TFC. I forget why it was changed for FF; that was _way_ before my time.

Looks like there was a modification to our mute code. Not looked into why it was made, but it might have introduced problems. Our modifications: https://github.com/fortressforever/fortressforever/blob/3ec0faa920834ec82441d2dd0538d9757199aff9/game_shared/voice_status.cpp#L572-L575 Relevant 2013 SDK code:...

Even better would be to allow Lua to do this directly if it's not already possible and then add the GetTeams function to includes/util/utils.lua. Functions needed for that as far...

My guess would be it's caused by variance in 'when' you collide with the ground. The collision detection could potentially occur X frames later, which then means you'd be going...