Jaume Sanchez

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The tool might have the same issue with color map as the reader (the library only extracts relevant depth data, the color part is handled by the app, so I...

The image is called diffuse.jpg in the material definition. I'm sorry, I'm a bit confused: you're talking about https://www.clicktorelease.com/code/depth-player/ ? That's an example using the library in this repo, but...

Will take a look. Keep in mind that the purpose of the library was to access depth data: the viewer tool, with point cloud, etc. and export to SketchFab was...

Yes, please. I've been trying to understand the latest landscape on modules across browser and node and i'm even more confused than before. I nowadays only code ES6 modules, no...

gif.js accepts ```workerScript``` as a parameter, to be able to load the worker script. I chose to expose that option to CCapture so people could put it wherever they wanted,...

CCapture.[min].js doesn't require or import scripts, it assumes they're loaded as regular scripts. This library is not designed to be used as a module, that's the point of this issue....

Actually, it's because of this https://github.com/thenickdude/webm-writer-js/blob/master/src/WebMWriter.js#L659 So may be a solution is not using CCapture.all.min.js, and instead load each individual file, and import https://www.npmjs.com/package/webm-writer

This looks really good, thanks! A few ideas to build upon this: - syncVideo could be an array of elements, just in case there are more media elements that need...

There isn't a way to do that right now, you'd have to re-create the capturer. I can look into adding a .reset() method so it cleans up and lets another...

It does work, yes. What I've been toying with is only hooking what's needed, so if you're not using HTMLVideoElement or HTMLAudioElement, it won't be a problem resetting the capturer;...