Jaume Sanchez
Jaume Sanchez
That's one of the to-dos. For now, modify the original vertices array and call .setGeometry() again. The idea in the future is make the process method to reuse as many...
Thanks, @theo-armour! looking into these, after all this time ☹️ They look awesome, specially the Experiments one! Would it be possible to update the resolution uniform on window resize? It...
There is another maintainer. @jiyinyiyong do _you_ want to be a maintainer?
There could be vertex colors, yes. I'm adding it to the enhancements list.
Well, it's basically adding a new BufferAttribute, like the others, and reading it in the shader. What I need is time to code it. I'm pretty swamped right now, will...
Sounds interesting! How would you do it?
Ah, I see! What was your use case? I'm not sure is useful for every case, may be it could be added under an #ifdef
Yes! It would work similarly, but for navigator.getGamepads() (and all the related methods, objects, events...) To begin with, exposing two "controller-like" boxes that can get a pose like the hmd,...
It might have to do with this line in Shadertoy's source code...  🤷♂️
Should be fixed with this https://github.com/spite/WebVR-Extension/commit/4655fdfd2af3d5eaabec9495d25bbc9d670c0c25 but I don't see an easy way to properly mimick VRDisplayEvent with CustomEvents. I hope nobody tries to check the event typeof...