Jaume Sanchez
Jaume Sanchez
I'm sorry, what's the issue here?
Do you have an example to show the problem?
It's very possible there's a memory leak. Reusing properly the buffers is in the TODO list. I have to take a closer look at it, and how to dispose of...
It's difficult to tell with just an image. Is it possible that those are z-fighting results?
With ``` let secondCubeWireframeMesh = new THREE.Mesh(secondCubeWireframe.geometry, new MeshLineMaterial({ color: new THREE.Color(0x00000000), near: camera.near, far: camera.far, lineWidth: 4., sizeAttenuation: false, resolution: new THREE.Vector2(width, height) })); ```` looks a bit better,...
The problem is that each line is a sequence of vertices (it's expanded into a strip of triangles). How could one single geometry be drawn in split lines? I can't...
I think MeshLine is too different from Mesh to be able to work interchangeably. It does a series of operations a set some uniforms/attributes that are specific to it. Do...
I don't know. May be because stars can't type, who knows. I don't see how having a number of stars changes the fact that the repo has one and a...
Unfortuntely it's flat, for now. Once three.js shader system becomes more modular, it will be able to use Phong or PBR materials. You can try cloning MeshPhongMaterial and adding the...
If you could provide a working example illustrating the issue, on codepen or such, it would be a great help.