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An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.

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**Describe the bug** when i load a new sense and then turn back ,i click the game object which is it will execute the flowchat normally ,However it does not....

bug

### Description Adding new functionality to CharacterEditor, such as: 1. Navigating or doing portrait preview. 2. Removing single portrait 3. Clearing portrait list 4. Bulk dropping files into drag and...

Hey guys, I ran into a new "problem" recently: I want to write my own little save system and for that I'd need to find out what action/command in which...

bug

### Description This adds an easy-to-use Timer system to Fungus ### Why would Fungus need this? It's pretty common to set time limits in games or check how long things...

Follows on and extends #782 Big Changes and Additions from the previous save system: - Saves now live in their own files. - Saves can be used as 'slot based'...

enhancement

### Description Since Fungus supports Text Mesh Pro's tags now it would be useful to have those tags at the ready for reference so I added them to the Tag...

Hey guys, I want to create a method which looks for certain keywords within a "Say-text" and then change that word to something else. So far I came up with...

bug

When called, the method Show(Character character, string position) will create a new PortraitOptions variable with default values, and later will try to read the "portrait" property of this variable. Since...

bug

### Description Do not assign new ItemId to pasted commands on Cut and Paste. This is causing issue for me as I use ItemId to manage saves in my project....

If I move flowcharts from one scene to the other or copypaste commands or whatever, I notice that the number on the command doesnt start over. ie if i move...