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An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.

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Has anyone done any extensive testing regarding flowchart/block performance? Amalgam on the Discord server mentioned that `having a lot of blocks in a flowchart are a huge drain. If you...

**Describe the bug** If a menu option is marked "Hide if Visited", it is not "remembered" by Fungus if the player quits the game and reloads. **To Reproduce** 1. Have...

bug

**Describe the bug** Every now and then I run into an issue where a flowchart in any of my scenes gets all of its Say dialogue's character entry cleared. This...

bug

### Describe the solution you'd like 1) I'd like if there was a setting in Fungus that, when set, exports the localisation file into separate csv files, one per flowchart....

I've been working on the save system, adding unit tests and such, and I've been thinking... Perhaps using StirngPairs to represent various types of save data is too limiting. Devs...

### Description When the camera's rect doesn't use the whole screen, scrolling snaps to one of the screen sides. This fixes it. A quick way to view this problem is...

**Describe the bug** Adding a BlockReference to a List sets all existing entries to refer to the same Flowchart, and each entry changed by this has its block set to...

bug

**Describe the bug** Addressables Scene with Fungus always starts at Save Point with “Is start Point”. The game doesn’t load next Save Point commands. Save menu with “Load on Start”...

bug

**Describe the bug** When using the SetVariable command to set a global variable the warning "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate" is spammed to the console upon...

bug

### Description This PR is a new feature, the command PlayTimeline. ### What is the current behavior? Currently Fungus animation-related commands don't compreehend the Unity Timeline functionality, importing sequencing tool....