fungus
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An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
I thought it'd be good to compile and maintain a list of features I think would be good for the new official save system to have. Of course, I intend...
Currently the CameraManager has this hardcoded: ``` [Tooltip("Set the camera z coordinate to a fixed value every frame.")] [SerializeField] protected bool setCameraZ = true; [Tooltip("Fixed Z coordinate of main camera.")]...
### Description Checks if a scene exists in Build Settings, if not then loading new scene won't get triggered ### What is the current behavior? There's no check whether a...
**Describe the bug** Saving a game while the character is in the middle of movements will make the character not appearing after being loaded. I tried this with the default...
**Is your feature request related to a problem? Please describe.** Currently there's no easy way to tween characters portrait as all of them handled on runtime, thus making a simple...
I have an issue activating/deactivating MenuDialogs and autoSelectFirstButton: In my game when you press the Pause button, the main MenuDialog gets deactivated (menuDialog.gameObject.SetActive(false)) then the pause menu which contains its...
**Describe the bug** As the title says, and see the video below https://user-images.githubusercontent.com/64100867/123263108-d12e2a00-d522-11eb-9c2d-73f0596b626f.mp4 **To Reproduce** Start dragging (selecting) until mouse pointer leaving flowchart window or entering inspector area. **Expected behavior**...
### Description Fix the issue of when selection box get stuck when pointer leaving flowchart window in the middle of selecting blocks ### What is the current behavior? Selection box...
**Describe the bug** This behavior would prevent us from making a reusable block templates As seen in the video below https://user-images.githubusercontent.com/64100867/123255900-8b6d6380-d51a-11eb-9e12-677fd5068fc2.mp4 **To Reproduce** Make a group of connected blocks, select,...
### Description Minor refactoring to fix visual bug when FungusEditorPreferences.useGridSnap is enabled. ### What is the current behavior? When FungusEditorPreferences.useGridSnap is enabled, labels and connections do not follow the snapped...