fungus
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An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
![image](https://user-images.githubusercontent.com/11687995/114890898-6b624b00-9dd9-11eb-9c99-e0faf2b51ba0.png) If you try to toggle On or Off the fungus settings in 2020 LTS you will notice they are cannot be toggled on.
Requested by Gyd via email. when we call the method: public string GetDescription() { if (stringRef == null) { return stringVal; } else { return stringRef.key; } } the result...
Commands which waits for a specific message before continuing. Requested on [the forum](http://fungusgames.com/forum/#!/support-questions:wait-for-something).
Add a Flowchart.Pause method which pauses all executing blocks in the Flowchart, and expose it in a Pause Flowchart command. Requested on [the forum](http://fungusgames.com/forum/#!/general:flowchart-paused).
It would be useful to be able to execute some time based Fungus commands like Fade Screen even when the timeScale has been set to 0 (game is paused). See...
Reorted on [the forum](http://fungusgames.com/forum/#!/general:clickable-sprite-causing-di).
Add two new keywords to the conversation system. inline: Display portraits for the speaking character inline on the Say Dialog onstage: Display portraits for the speaking character on the Stage...
Add an integration with Inkle's open source Ink format. Requested [here](http://fungusgames.com/forum/#!/support-questions:inkle-tie-in) and [here](http://fungusgames.com/forum/#!/general:inkle-open-sourced-ink-po).
You can currently specify duration and magnitude but not frequency (reported by LLaura)