Sam Lantinga
Sam Lantinga
The problem is that we never get a mouse down event for the raw (relative mouse mode) mouseID, and we have no way of querying it. I think for now...
Some thoughts after reading this: - Is Mix_Audio a public interface? It seems like it would be useful to allow people to create custom audio sources (e.g. procedural audio track,...
> But we should probably have an option to predecode these things, for things where eating the RAM upfront makes sense but also being able to have compression in the...
> Hello, I'm a Factorio developer responsible for the sound part of the engine (and the author of the blog post mentioned above). Thank you for chiming in! Your blog...
> do you have an approximate timeline for this rework? @icculus is planning on working on this after the next sdl2-compat update, which will be done soon.
This was fixed in SDL 3.2.6, in https://github.com/libsdl-org/SDL/commit/ea513fd47c6a28cd50e5e9f8f053c98127f8c883.
Agreed, thanks for the PR!
Yes, we'll keep this in mind for SDL_mixer 3.0 release.
@Kontrabant, @misyltoad, do you have any insight here?
This hint was added to avoid crashes because Tauon calls SDL_PumpEvents() in a dedicated thread, which is not thread-safe (and not necessary since it also calls SDL_PollEvent()). We should probably...