Sam Lantinga
Sam Lantinga
> Is a fully functioning PR required to convince you that the existing matrices do not need to be touched in any way, or can a toy GL1.1 example matching...
Interesting. I wonder if this would cause performance issues for existing platforms. I'm guessing not? The SDL 2D render API is pretty lightweight relative to most 3D GPU loads.
Internals can change, and new API functions can be added, we just can't change the existing public API.
@Kontrabant, can you take a look?
Can you add debug code to SDL in the pulseaudio driver to validate the data going to Pulseaudio?
I mean add code to dump the raw values in each channel so you can confirm that SDL is sending the data you expect.
Yes, but in SDL/src/audio/pulseaudio/SDL_pulseaudio.c, say in PULSEAUDIO_PlayDevice()
Isn't this already achievable by using the RenderGeometry API?
Yeah, and I realized that the clear example also has a test library dependency, which is totally appropriate for the programs in the test directory. So… any ETA for the...
> `RelWithDebInfo` for SDL3 is the default since [48b6b93](https://github.com/libsdl-org/SDL/commit/48b6b93fb68ea2043254b96237c3a0ae5531f6e9). Great! Can you roll this out to the satellite libraries as well? > You mean something like this? > > ```...