Sam Lantinga
Sam Lantinga
It seems like we should be doing something similar. I'll take a look at this after our current round of bug squashing.
Yes, this was purely for Tauon, so I'll go ahead and close it. Thanks for the info!
The stride could indicate some other data besides additional vertex coordinates. What's the use case for this?
Can you provide a little demo program?
> Wouldn't this break vertex positions for people who have wide strides that contain non-position data? Yes, it would. I’m pretty sure the answer here is that you should use...
That's interesting, but I mean from a practical point of view, for creating an SDL game.
I took a look at this a bit, and allowing this is not trivial. The assumption that you're only using 2 floats for xy position and that you're using the...
Well, feel free to submit a proof of concept PR.
> Do you mean this as "you are welcome to try to add this functionality to the Render API by wrapping the GPU API", or did you meant it as...
> And you are still open for a PR demonstrating that the functionality is trivially added to the RenderAPI without altering any of the matrices currently used by the backends?...