slipher
slipher
What are the prospects for a usable WebAssembly engine? The browser ones are apparently tightly coupled to browsers (well I don't actually know if this is true, it's just an...
NaCl VMs are not needed to play single-player, but you still have to compile the NaCl support libraries that are part of the engine. You'd probably have to ifdef out...
Update: currently it also runs on 32 or 64 bit ARM Linux and there are official releases for them.
We don't really support that architecture - see https://github.com/Unvanquished/Unvanquished/issues/1086. The "Native Client" sandboxing technology we use, required to play in online games, is only supported on a limited number of...
I misspoke saying lightgrid, I believe it should just be lightmaps in this case. Although lightmaps are not a theoretically correct approach here, considering the surface can be drawn at...
> Can't they just be converted to use `vertexSimple_vp` and a model matrix be calculated accordingly, so they're always facing the viewer? Yeah, probably possible. One thing that could be...
Fixed by #1281.
> Assuming there is no quick fix, I suggest making the USE_SMP build option disabled by default. I guess we could use the SyncRenderThread function as a quick fix. This...
Yeah the tess.verts etc. buffers should be made non-global, but it will be a big refactoring. > `SurfIsOffscreen()` also uses both `tess.verts` and `tess.indexes`. But it has a fallback implementation...
> I guess we could use the SyncRenderThread function as a quick fix. Doesn't work. I get a null `tess.indexes`.